Sorry Goodby, Silverstein & Partners!
Thanks to Jim Coudal (I love the giant ‘Finally’ on Coudal.com at the moment too) and Sidney Bosley from Goodby, Silverstein & Partners for …
A mix of essays and commentary about design, innovation, technology, society, coaching, personal and leadership development. Since 1996.
Thanks to Jim Coudal (I love the giant ‘Finally’ on Coudal.com at the moment too) and Sidney Bosley from Goodby, Silverstein & Partners for …
I interacted with a banner ad today, and actually enjoyed it. Adobe’s Creative License campaign is currently on display at Coudal Partners’ Layer …
Interesting piece by Stuart Dredge on the implications that touchscreens (read: iPhone) interfaces have for mobile gaming over at Pocketgamer. Of course there …
If you don’t know who Andrew Keen is, Google him, I’m not linking because I find him and his views on the internet and the changing face of the …
I have just been taking a deeper look at the work of Jamie Wieck, who did the Don’t Play With Your Food plates in the previous post. Not only is his body …
Witty, playful everyday things seem to be all over the place at the moment. Chris at Pixelsumo just posted about these embossed plates, called Don’t Play …
I’m very pleased to have been invited to speak at Flash on the Beach in Brighton. FOTB runs from 4th- - 7th November and my session is on the last day. I …
This technology developed by Ariel Shamir from the Efi Arazi School of Computer Science resizes the content of images in the same way that web pages are …
Whilst at Urban Learning Space I noticed the lovely, playful signage all around the building at The Lighthouse (originally a Charles Rennie Mackintosh …
I presented my seminar on Creative Collaboration and The Future of Education at Urban Learning Space yesterday and very much enjoyed the Glaswegian hospitality …
I’m going to take a few days off for a break, so I probably won’t be blogging for a couple of weeks. But stay tuned, there is much more to come as …
[](hysical Intervention in Computational Optimization) PICO (Physical Intervention in Computational Optimization) by James Patten is a tangible interface that …
[UPDATE: There are several updates to this post, which has made it a bit confusing to read. I don’t like deleting posts, so it’s mostly persevered …
Whilst Googling around for some examples of Nintendo’s Game and Watch I came across the aptly-named Game and Watch site, which snapped me back to …
I promised I would stop ranting about Second Life and I will. Putting People First (the experientia blog) have a balanced post called Second Thoughts on Second …